Photo credit goes to Dah_Japan via Flickr
A few days ago, one of our writers was hospitalized. Prior to finding out, I had no idea why he went missing and worried if he would ever return. In the time I didn't hear from him, he was recovering from the incident.
A few days ago, I made the decision to stop being active on Reddit. I felt that time would be better suited working on Paper Soul Theater, and we have little to show for ourselves currently.
In both situations, something is gone today, but comes back tomorrow, and while gone, things get better. Paper Soul Theater may not be in need of repair, but we are adding to it with each idea or asset. I thought I'd share with you all more ideas we plan to try out in our battle system.
- - -
Action Categories, and Subcategories
There are rule exceptions in our game for when an action is used against special enemies and vise versa. Shields protect against unarmed attacks, bashing weapons are best against someone with a tough exterior, dancing doesn't effect blind foe, etc. The entire system is similar to how Mario takes damage when he jumps on a spiked enemy in Paper Mario, or how the hammer can't hit flying enemies.
Our plan is for there to be countering, stabbing, cutting, bashing, contacting (unarmed), blasting, reacting (magic chemical attacks), intimidating, healing, blessing, hexing, healing, dancing, and persuading. From there, we break it down further noting whether the action can be done from a distance, and if the action relies on ammunition. A bow may be distance-allowing, but it requires arrows. In contrast, a war boomerang returns after being thrown. A sword can be used as much as you want, but you're going to need to hold the other end of it when you land the attack.
- - -
One of our artists left the team recently. Not long after and to my surprise, two other members offered to pick up the duty in his place. Back when I took a vacation two weeks ago, very little got done, but when I returned we were able form a plan to allow each of use to work better in my absence. If it ever seems I get quiet about Paper Soul Theater, or any other game for that matter, give it some time; news could be here tomorrow.
(Oh, fun fact: our game might use the same color palette as the Sega Genesis. We'll have to test it out first to see if that would help or hinder the game and the team.)
So Tell Us: Are you as excited as I am to be able to throw a war boomerang?
A few days ago, one of our writers was hospitalized. Prior to finding out, I had no idea why he went missing and worried if he would ever return. In the time I didn't hear from him, he was recovering from the incident.
A few days ago, I made the decision to stop being active on Reddit. I felt that time would be better suited working on Paper Soul Theater, and we have little to show for ourselves currently.
In both situations, something is gone today, but comes back tomorrow, and while gone, things get better. Paper Soul Theater may not be in need of repair, but we are adding to it with each idea or asset. I thought I'd share with you all more ideas we plan to try out in our battle system.
- - -
Action Categories, and Subcategories
There are rule exceptions in our game for when an action is used against special enemies and vise versa. Shields protect against unarmed attacks, bashing weapons are best against someone with a tough exterior, dancing doesn't effect blind foe, etc. The entire system is similar to how Mario takes damage when he jumps on a spiked enemy in Paper Mario, or how the hammer can't hit flying enemies.
Our plan is for there to be countering, stabbing, cutting, bashing, contacting (unarmed), blasting, reacting (magic chemical attacks), intimidating, healing, blessing, hexing, healing, dancing, and persuading. From there, we break it down further noting whether the action can be done from a distance, and if the action relies on ammunition. A bow may be distance-allowing, but it requires arrows. In contrast, a war boomerang returns after being thrown. A sword can be used as much as you want, but you're going to need to hold the other end of it when you land the attack.
- - -
One of our artists left the team recently. Not long after and to my surprise, two other members offered to pick up the duty in his place. Back when I took a vacation two weeks ago, very little got done, but when I returned we were able form a plan to allow each of use to work better in my absence. If it ever seems I get quiet about Paper Soul Theater, or any other game for that matter, give it some time; news could be here tomorrow.
(Oh, fun fact: our game might use the same color palette as the Sega Genesis. We'll have to test it out first to see if that would help or hinder the game and the team.)
So Tell Us: Are you as excited as I am to be able to throw a war boomerang?